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The Price is … Wrong?

December 2, 2010 1 comment

By Kob Monney

I came across an article on GameCritics titled The problem with blaming the gamer. The article was a response to an editorial written on GamePro about longevity and quality in video games. The editorial pursued the idea that developers and publishers needed to get away from the thought of long single player games filled with superfluous content rather than a shorter, tighter, more focused experience that could delight as much as a lengthy opus would. The GamesCritic article countered that pricing needed to be taken into account; a 3-4 hour game could not sell for $60 against behemoths like Call of Duty. This point interested me more than the initial GamePro article. If the price of some games were lower, would they sell more? Read more…

Categories: Essays

Playing the Dream

September 23, 2010 Leave a comment

By Blair Martin

(Warning – this article contains evidence of a grown adult getting a little excited…)

When I was kid I owned a Commodore 64. Even though it was 25 years ago, I still remember a lot of the games I played on it. One of them was The Hobbit, an adventure game based on the novel, consisting of pages of text and low-pixel pictures – the kind where you type ‘E’ to go east, or type ‘Kill Thorin’ to get your skull cleaved in two. For a seven year old it was quite difficult, and I even sat down a few times with a sheet of graph paper and attempted to draw a map as I went along. The furthest I ever got was being told, in blocky grey text, that I had been ‘burned to a crisp’ by Smaug, over and over again. Read more…

Categories: Essays