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Posts Tagged ‘review’

GoldenEye (Wii) Review

April 11, 2011 1 comment

By Zach Burd

In today’s gaming industry, developers are hesitant to create anything genuinely new. In turn, we gamers are bombarded with remakes, revamps, and reimagings of older franchises. A lot of times we can’t help but get excited. Seeing a beloved game get a current gen makeover can be a really cool idea. Developers can easily fail at the task at hand, however, but they can succeed just the same. Eurocom have definitely succeeded with their 2010 release of GoldenEye 007. Read more…

Categories: Reviews

The Third Age: Total War Mod Review

February 22, 2011 1 comment

By Tom Dann

The Lord of the Rings is the perfect setting for a strategy game. The story is set in a time of war, for a start, and there’s a selection of interesting and unique factions involved. EA Games, who held the rights to games based on the movies until recently, published three Lord of the Rings strategy games: Battle for Middle-earth, its sequel, Battle for Middle-earth II, and that games expansion, Rise of the Witch-King. The first BfME was appealing, fantastically evoking the world of the movies, and was surprisingly immersive for s strategy game. Unfortunately, it was also incredibly shallow. BfME II, making the most of the expanded rights to include the books, was a bigger and more complex game, though it suffered from poor design choices for those assets not found in the films. WarCraft-style Dwarves marched against the more realistic design of the existing factions, while the expansion added magic and sorcerers which sat very uncomfortably with Tolkein’s descriptions of his world. Vivendi Universal, who owned the rights to make games based solely from the books, released War of the Ring, which owed far too much to WarCraft 3. Read more…

Categories: Mods

Mirror’s Edge Review

February 16, 2011 Leave a comment

By Kob Monney

It’s taken me nearly two years to finish Mirror’s Edge…two years. That’s a lot of time spent trying to complete one game. While I can’t say I enjoyed every moment I spent with it; the thought of playing the game again armed with the knowledge from that (lengthy) playthrough won’t leave me. This thought is then tempered by an opposing one which tells me, in no uncertain manner, no; spare yourself the frustration, you’ll only sink your head into your lap and cry once you’ve died for the 27th time. Read more…

Categories: Reviews

Magicka Review

February 13, 2011 Leave a comment

By Tom Dann

Magicka, published by Grand Strategy giants Paradox Interactive, is representative of an increasingly common trend in videogames. Tiny development teams, here numbering only eight (at Arrowhead Studios), are creating incredibly creative new games, and gradually challenging the dominance of the AAA title. Why spend £40 on, for example, The Force Unleashed 2, which will be finished in under five hours and offers little in the way of imaginative gameplay, when you can spend £8 on Magicka, a game which potentially offers dozens of hours of fun? I know which game I’d choose. Read more…

Categories: Reviews

Call of Duty: Black Ops Single Player Review

November 16, 2010 Leave a comment

By Kob Monney

[Contains minor spoilers]

Reviewing Call of Duty: Black Ops is a much harder task than I had originally envisioned. How do you review a game that engages on a visceral level, is fun to play and yet is extremely violent, derivative and lacks anything that you would classify as being bold or innovative? Is it just an assortment of different modes put together in a (very) well done package or is it one that lacks a genuinely new or progressive idea in its locker? After giving Black Ops a look, it’s a bit of both. Read more…

Categories: Reviews

Dawn of War II: Chaos Rising Review

September 22, 2010 Leave a comment

By Tom Dann

Chaos Rising, like most modern games, is split into two very distinct game modes, which makes discussion of an overall experience problematic. The campaign mode will be most players first port of call, however, making it the best place to start. The story picks up shortly after the events of Dawn of War II, and sees the return of the six heroes from that game. The Aurelia Sector, home to the Blood Ravens Chapter of Space Marines, is witness to the reappearance of a long lost planet, along with a distress signal. What follows is an epic tale of betryal and corruption, unfolding through the eyes of the purest warriors in the 40K universe. Read more…

Categories: Reviews