Posts Tagged ‘stealth’

Splinter Cell: Conviction and the Modern Spy

October 20, 2010 Leave a comment

By Tom Dann

Splinter Cell: Conviction is the most accessible of the Splinter Cell games. The series, traditionally mired in stealth, and making a more action-oriented approach difficult, has now brought Sam Fisher more in line with prototypical Hollywood superspies such as Bond, Bourne, Bauer and Bristow. This evolution isn’t just apparent in the gameplay, but in the story and visuals as well. Read more…

Categories: Essays

Splinter Cell: Conviction Review

October 14, 2010 Leave a comment

By Kob Monney

Tom Clancy’s Splinter Cell was one of the first gaming franchises I was avidly into along with Halo and Soul Calibur when the Xbox was released in the early 00’s. I can still remember the TV adverts and the way they ended with Michael Ironside’s gruff voice proclaiming that he was Sam Fisher and that he was a splinter cell. I never completed the first game, came perilously close to completing Pandora Tomorrow but finally broke my duck with the third entry, the thoroughly enjoyable Chaos Theory. With an excellent soundtrack by Amon Tobin (one of my favourite gaming soundtracks), it felt like the culmination of the series greatest strengths; it was tough but doable and immensely enjoyable for being so.  The fourth in the series, Double Agent, was good but patchy, failing to truly capitalise on either Pandora Tomorrow or Chaos Theory. While it introduced some new elements it did not take the series to new heights as each instalment had been doing. I was never particularly brilliant at the series and had to restart many times but I never stopped because they were too hard, I knew the games just required me to think differently in order to succeed. What united these games was their take on stealth, if you were seen it was game over, instantaneous death as it were. It was a challenge to remain in the dark and yet take your enemies out with precision and not be seen. Read more…

Categories: Reviews

Welcome to the Madhouse – Batman: Arkham Asylum

September 10, 2010 Leave a comment

By Tom Dann

The mind is an interesting thing. There are seven billion people in the world, and everyone’s mind is unique. The mind is capable of beauty or ugliness, simplicity or complexity. Most importantly to Arkham Asylum, the mind can also be damaged. Whether by a significant event in the persons life, or by anger from a perceived injustice, whether the mind was fragile in the first place or whether the person was literally born broken, Arkham Asylum probes these possibilities with fascination. Read more…

Categories: Essays