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Posts Tagged ‘third person’

Vanquish Review

March 4, 2011 Leave a comment

Sam Gideon in VanquishBy Kob Monney

Why run and gun when you can slide on your knees and shoot a robot in the head? If there has been something lacking about the third-person genre it is movement. The rigidity of staying in one place (usually in cover) and waiting for the enemy’s head has been a popular staple (at least in most of the third person shooters I’ve played). Splinter Cell: Conviction rectified this in some way with its last known location mechanic. Vanquish? Well, it has you sliding on your knees. Read more…

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Categories: Reviews

Splinter Cell: Conviction and the Modern Spy

October 20, 2010 Leave a comment

By Tom Dann

Splinter Cell: Conviction is the most accessible of the Splinter Cell games. The series, traditionally mired in stealth, and making a more action-oriented approach difficult, has now brought Sam Fisher more in line with prototypical Hollywood superspies such as Bond, Bourne, Bauer and Bristow. This evolution isn’t just apparent in the gameplay, but in the story and visuals as well. Read more…

Categories: Essays

Splinter Cell: Conviction Review

October 14, 2010 Leave a comment

By Kob Monney

Tom Clancy’s Splinter Cell was one of the first gaming franchises I was avidly into along with Halo and Soul Calibur when the Xbox was released in the early 00’s. I can still remember the TV adverts and the way they ended with Michael Ironside’s gruff voice proclaiming that he was Sam Fisher and that he was a splinter cell. I never completed the first game, came perilously close to completing Pandora Tomorrow but finally broke my duck with the third entry, the thoroughly enjoyable Chaos Theory. With an excellent soundtrack by Amon Tobin (one of my favourite gaming soundtracks), it felt like the culmination of the series greatest strengths; it was tough but doable and immensely enjoyable for being so.  The fourth in the series, Double Agent, was good but patchy, failing to truly capitalise on either Pandora Tomorrow or Chaos Theory. While it introduced some new elements it did not take the series to new heights as each instalment had been doing. I was never particularly brilliant at the series and had to restart many times but I never stopped because they were too hard, I knew the games just required me to think differently in order to succeed. What united these games was their take on stealth, if you were seen it was game over, instantaneous death as it were. It was a challenge to remain in the dark and yet take your enemies out with precision and not be seen. Read more…

Categories: Reviews

Story Vs. Gameplay in Dead Space

September 16, 2010 2 comments

By Kob Monney

[This article contains spoilers regarding Dead Space’s ending]

Dead Space is, at times, a terrific survival/horror. However, the ending of the game left me in two minds about the effectiveness of a story within a game.  It made me wonder why we play games, is it for the story or the gameplay? I felt unsatisfied by the ending, something was amiss throughout my playthrough and it was only until the last cinematic that I could elucidate further on this problem in the form of a question.

Am I supposed to care? Read more…

Categories: Essays